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Bradley Williams
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Griff des Vergessens |
Grip of Amnesia |
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Mana / CMC:
(1)(U)
(2)
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Typ: Spontanzauber |
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Neutralisiere einen Zauberspruch deiner Wahl, falls dessen Beherrscher nicht seinen Friedhof ganz aus dem Spiel entfernt.
Ziehe eine Karte. |
"Wirst du deine Vergangenheit aufgeben, um deine Zukunft zu retten?"
—Botschafter Laquatus |
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Nach oben |
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Ron Spears
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Glückloser Forscher |
Hapless Researcher |
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Mana / CMC:
(U)
(1)
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Typ: Kreatur — Zauberer |
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Sacrifice Hapless Researcher: Draw a card, then discard a card from your hand. |
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Stärke / Widerstandskraft: 1 / 1
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Fred Rahmqvist
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Wache halten |
Keep Watch |
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Mana / CMC:
(2)(U)
(3)
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Typ: Spontanzauber |
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Draw a card for each attacking creature. |
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Nach oben |
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Pete Venters
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Laquatus` Hochmut |
Laquatus`s Disdain |
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Mana / CMC:
(1)(U)
(2)
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Typ: Spontanzauber |
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Counter target spell played from the graveyard.
Draw a card. |
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Nach oben |
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Ben Thompson
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Gedankenverlorenheit |
Lost in Thought |
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Mana / CMC:
(1)(U)
(2)
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Typ: Verzauberung — Aura |
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Enchanted creature can`t attack or block and its activated abilities can`t be played. Its controller may remove three cards in his or her graveyard from the game to ignore this ability until end of turn. |
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Nach oben |
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Bradley Williams
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Geistige Notiz |
Mental Note |
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Mana / CMC:
(U)
(1)
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Typ: Spontanzauber |
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Put the top two cards of your library into your graveyard.
Draw a card. |
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Mark Brill
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Spiegelmauer |
Mirror Wall |
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Mana / CMC:
(3)(U)
(4)
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Typ: Kreatur — Mauer |
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(Walls can`t attack.)
(W): Mirror Wall may attack this turn as though it weren`t a Wall. |
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Stärke / Widerstandskraft: 3 / 4
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Nach oben |
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Mike Ploog
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Nebel des Stillstands |
Mist of Stagnation |
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Mana / CMC:
(3)(U)(U)
(5)
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Typ: Verzauberung |
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Permanents don`t untap during their controllers` untap steps.
At the beginning of each player`s upkeep, that player untaps a permanent for each card in his or her graveyard. |
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Nach oben |
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John Avon
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Ruhige Spekulation |
Quiet Speculation |
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Mana / CMC:
(1)(U)
(2)
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Typ: Hexerei |
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Search target player`s library for up to three cards with flashback and put them into that players graveyard. Then the player shuffles his or her library. |
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Mark Tedin
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Scalpelexis |
Scalpelexis |
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Mana / CMC:
(4)(U)
(5)
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Typ: Kreatur — Bestie |
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Flying (This creature can`t be blocked except by creatures with flying or reach.)
Whenever Scalpelexis deals combat damage to a player, that player removes the top four cards of his or her library from the game. If two or more of those cards have the same name, repeat this process. |
Stärke / Widerstandskraft: 1 / 5
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Nach oben |
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Pete Venters
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Zauberentführung |
Spelljack |
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Mana / CMC:
(3)(U)(U)(U)
(6)
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Typ: Spontanzauber |
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Counter target spell. If it`s countered this way, remove it from the game instead of putting it into its owner`s graveyard. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. If it has X in its mana cost, X is 0. |
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Nach oben |
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Jim Nelson
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Telekinetische Bindung |
Telekinetic Bonds |
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Mana / CMC:
(2)(U)(U)(U)
(5)
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Typ: Verzauberung |
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Whenever a player discards a card from his or her hand, you may pay 1(U). If you do, tap or untap target permanent. |
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Don Hazeltine
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Netz der Trägheit |
Web of Inertia |
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Mana / CMC:
(2)(U)
(3)
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Typ: Verzauberung |
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At the beginning of each opponent`s combat phase, that player may remove a card in his or her graveyard from the game. If that player doesn`t, creatures he or she controls can`t attack this turn. |
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Nach oben |
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Rebecca Guay
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Das Wunder |
Wonder |
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Mana / CMC:
(3)(U)
(4)
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Typ: Kreatur — Inkarnation |
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Flying
As long as Wonder is in your graveyard, and you control an Island, creatures you control have flying. |
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Stärke / Widerstandskraft: 2 / 2
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Nach oben |
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Heather Hudson
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Reißzahn-Behemoth |
Wormfang Behemoth |
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Mana / CMC:
(3)(U)(U)
(5)
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Typ: Kreatur — Nachtmahr Bestie |
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When Wormfang Behemoth comes into play, remove all cards in your hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to their owner`s hand. |
Stärke / Widerstandskraft: 5 / 5
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Nach oben |
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Glen Angus
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Reißzahn-Krabbe |
Wormfang Crab |
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Mana / CMC:
(3)(U)
(4)
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Typ: Kreatur — Nachtmahr Krabbe |
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Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a permanent you control and removes it from the game.
When Wormfang Crab leaves play, return the removed card to play under its owner`s control. |
Stärke / Widerstandskraft: 3 / 6
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Nach oben |
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Thomas M. Baxa
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Reißzahn-Sceada |
Wormfang Drake |
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Mana / CMC:
(2)(U)
(3)
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Typ: Kreatur — Nachtmahr Sceada |
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Flying
When Wormfang Drake comes into play, sacrifice it unless you remove a creature you control other than Wormfang Drake from the game.
When Wormfang Drake leaves play, return the removed card to play under its owner`s control. |
Stärke / Widerstandskraft: 3 / 4
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Heather Hudson
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Reißzahn-Manta |
Wormfang Manta |
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Mana / CMC:
(5)(U)(U)
(7)
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Typ: Kreatur — Nachtmahr Bestie |
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Flying
When Wormfang Manta comes into play, you skip your next turn.
When Wormfang Manta leaves play, you take an extra turn after this one. |
Stärke / Widerstandskraft: 6 / 1
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Doug Chaffee
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Reißzahn-Molch |
Wormfang Newt |
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Mana / CMC:
(1)(U)
(2)
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Typ: Kreatur — Nachtmahr Bestie |
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When Wormfang Newt comes into play, remove a land you control from the game.
When Wormfang Newt leaves play, return the removed card to play under its owner`s control. |
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Stärke / Widerstandskraft: 2 / 2
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Nach oben |
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John Avon
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Reißzahn-Schildkröte |
Wormfang Turtle |
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Mana / CMC:
(2)(U)
(3)
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Typ: Kreatur — Nachtmahr Bestie |
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When Wormfang Turtle comes into play, remove a land you control from the game.
When Wormfang Turtle leaves play, return the removed card to play under its owner`s control. |
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Stärke / Widerstandskraft: 2 / 4
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Nach oben |
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