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NeNe Thomas
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Dürre |
Drought |
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Mana / CMC:
(2)(W)(W)
(4)
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Typ: Verzauberung |
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During your upkeep, pay (W)(W) or destroy Drought. Before a spell that requires (B) as part of its casting cost may be cast, or an ability that requires (B) as part of its activation cost may be played, the controller of that spell or ability sacrifices a swamp for each (B) in the spell`s casting cost or the ability`s activation cost. |
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Rick Emond
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Elfenheiler |
Elvish Healer |
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Mana / CMC:
(2)(W)
(3)
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Typ: Kreatur — Kleriker |
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(T): Prevent 1 damage to any non-green creature or any player or up to 2 damage to any green creature. |
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Stärke / Widerstandskraft: 1 / 2
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Harold McNeill
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Ständige Erneuerung |
Enduring Renewal |
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Mana / CMC:
(2)(W)(W)
(4)
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Typ: Verzauberung |
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Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it`s a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from play, return it to your hand. |
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Sandra Everingham
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Energiesturm |
Energy Storm |
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Mana / CMC:
(1)(W)
(2)
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Typ: Verzauberung |
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Cumulative Upkeep: (1)
Damage dealt by instants, interrupts, and sorceries is reduced to 0.
Creatures with flying do not untap during their controller`s untap phase. |
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Ken Meyer, Jr.
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Formation |
Formation |
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Mana / CMC:
(1)(W)
(2)
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Typ: Spontanzauber |
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Target creature gains banding until end of turn. Draw a card at the beginning of the next turn`s upkeep. |
"I have been a warrior for over four hundred years, and yet each generation of Kjeldorans teaches me new tricks. There can be no better allies."
—Taaveti of Kelsinko, Elvish Hunter |
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Edward P. Beard, Jr.
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Fylgja |
Fylgja |
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Mana / CMC:
(1)(W)(W)
(3)
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Typ: Verzauberung — Aura |
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When Fylgja comes into play, put four healing counters on it.
(0): Remove a healing counter from Fylgja to prevent 1 damage to creature Fylgja enchants.
(2)(W): Put a healing counter on Fylgja. |
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Richard Thomas
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General Jarkeld |
General Jarkeld |
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Mana / CMC:
(3)(W)
(4)
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Typ: Legendäre Kreatur |
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(T): Switch the blocking creatures of two target attacking creatures; all defense must remain legal. Use this ability only during combat after defense is chosen and before damage is dealt. |
Stärke / Widerstandskraft: 1 / 2
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Nicola Leonard
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Grüner Skarabäus |
Green Scarab |
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Mana / CMC:
(W)
(1)
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Typ: Verzauberung — Aura |
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Target creature gets +2/+2 as long as any opponent controls any green cards. That creature cannot be blocked by green creatures. |
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Douglas Shuler
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Heiliger Boden |
Hallowed Ground |
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Mana / CMC:
(1)(W)
(2)
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Typ: Verzauberung |
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(W)(W): Return target non-snow-covered land you control to owner`s hand. |
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Mark Tedin
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Heilung |
Heal |
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Mana / CMC:
(W)
(1)
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Typ: Spontanzauber |
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Prevent 1 damage to any creature or player.
Draw a card at the beginning of the next turn. |
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Dameon Willich
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Hipparion |
Hipparion |
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Mana / CMC:
(1)(W)
(2)
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Typ: Kreatur — Pferd |
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Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional (1). |
"Someone once said that Hipparions are to Warriors what Aesthir are to Skyknights. Don`t believe it."
-General Jarkeld, the Arctic Fox |
Stärke / Widerstandskraft: 1 / 3
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Ruth Thompson
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Gerechtigkeit |
Justice |
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Mana / CMC:
(2)(W)(W)
(4)
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Typ: Verzauberung |
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During your upkeep, pay (W)(W) or bury Justice.
Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature`s or spell`s controller. |
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Mark Poole
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Kelsinko Ranger |
Kelsinko Ranger |
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Mana / CMC:
(W)
(1)
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Typ: Kreatur — Ranger |
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(1)(W): Target green creature gains first strike until end of turn. |
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Stärke / Widerstandskraft: 1 / 1
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Melissa Benson
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Kjeldoranische Elitewache |
Kjeldoran Elite Guard |
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Mana / CMC:
(3)(W)
(4)
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Typ: Kreatur — Soldat |
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(T): Target creature gets +2/+2 until end of turn. If that creature leaves play this turn, bury Kjeldoran Elite Guard. Use this ability only when attack or defense is announced. |
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Stärke / Widerstandskraft: 2 / 2
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Anthony Waters
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Kjeldoranische Wache |
Kjeldoran Guard |
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Mana / CMC:
(1)(W)
(2)
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Typ: Kreatur — Soldat |
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(T): Target creature gets +1/+1 until end of turn. If that creature leaves play this turn, bury Kjeldoran Guard. Use this ability only when attack or defense is announced and only if defending player controls no snow-covered lands. |
Stärke / Widerstandskraft: 1 / 1
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Ron Spencer
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Kjeldoranischer Ritter |
Kjeldoran Knight |
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Mana / CMC:
(W)(W)
(2)
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Typ: Kreatur — Ritter |
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Banding
(1)(W): +1/+0 until end of turn
(W)(W): +0/+2 until end of turn |
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Stärke / Widerstandskraft: 1 / 1
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Richard Kane Ferguson
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Kjeldoranische Phalanx |
Kjeldoran Phalanx |
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Mana / CMC:
(5)(W)
(6)
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Typ: Kreatur — Soldat |
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Banding, first strike |
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Stärke / Widerstandskraft: 2 / 5
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L. A. Williams
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Kjeldoranische Hofgarde |
Kjeldoran Royal Guard |
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Mana / CMC:
(3)(W)(W)
(5)
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Typ: Kreatur — Soldat |
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(T): All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead. |
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Stärke / Widerstandskraft: 2 / 5
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Mark Poole
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Kapitän der Himmelsritter |
Kjeldoran Skycaptain |
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Mana / CMC:
(4)(W)
(5)
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Typ: Kreatur — Soldat |
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Banding, flying, first strike |
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Stärke / Widerstandskraft: 2 / 2
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Mark Poole
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Kjeldoranischer Himmelsritter |
Kjeldoran Skyknight |
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Mana / CMC:
(2)(W)
(3)
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Typ: Kreatur — Soldat |
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Banding, flying, first strike |
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Stärke / Widerstandskraft: 1 / 1
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